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Design HCId Music

Humans love music and stories

Music is everywhere in our world, all the time. Just like design. Once we open our ears to all the sounds, rhythms and melodies it changes the way we hear our world. I thought about this a lot during our class today.


Selma (Bjork, Dancer in the Dark) hears music everywhere. Here she is working in a factory, and of course, breaks out into song about the exact fact that she hears music everywhere.

Ignorance is bliss, but learning is fun
As we become more versed and educated in music….. or design or walking or breathing or math, it forever changes how we experience it. We can really appreciate the beauty of the world we live in. But, the magic and mystery is lost as we begin to learn. The Earth that turns, birds flying together and leaves changing color are no longer fantasty.

Eugene talked about this problem during the first week when Marty played the small cymbals. Many of us heard a sound and vibration. But, Eugene heard so much more because he has studied music. Some of the magic is lost for him but at the wonderful trade off of education and depth of knowledge.

Creative Processes
The study of HCI and the study of music overlap because they are both the study of experience. They both rely on creative processes. Writing music and designing are messy, swampy, difficult, iterative achievements. Great thinkers develop processes and exercises to teach us ways to also become great thinkers, creatives and problem solvers.

Writing is like music is like design
Music is sticky and music is fun. I went to the Poynter Institute last year for a 6-week-hyper-collaborative journalism summer program. The director, Roy Peter Clark, taught his book Writing Tools in song every Tuesday. The lessons are also available by Podcast, Tool 24: Work from a Plan, Index the big parts of your work is a great example of a writing lesson taught with a music language.

In Tool 24, Clark draws parallels between writing and music. He recommends we write with subheadings and chapter titles. “The reader who sees the big parts,” he says, “more likely to see the big story.” He’s talking about generalizations. He also discusses the process of writing and recommends sketching out big ideas first, then adding phrases and nuances later. He says, and I quote, to write with “transparency.” Then, he links all the process of writing to the architecture of writing the song Three Blind Mice. How beautiful.

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Clark asks journalists to write with transparency, labels and clarity for the reader. Make an indexed global structure, he says. I think he’s suggesting writers make an index to help readers make quick generalizations. Transparency also means to make your sources known, your process understood and your motivations clear in journalism and HCI!

Clark loves Polka. Below is a video of a fun little bit about the Media and Pennsylvania or Albania or Transylvania. I don’t quite remember. Unfortunately, my flickr video won’t embed!

Perspectives make our process messier
The HMI class reinforced Marty’s lessons on perspectives. It’s important to walk around your space and see (or hear) the experience in many different ways. Corinthe was sitting underneath a little nook by the pipes feeling the vibrations. She must have felt something much different being low to the ground in a dark place versus someone like Dave who has an incredibly different experience simply because he’s tall. I wonder what the world sounds like up there. Does he hear the world differently? Is it sunnier?

Height, everyone is a different height. That completely changes how we experience the world and it’s such a messy problem designers must think about!

Creative processes are messy but at least we get to dance around and listen to music during the cleanup.

Video of Clark & Polka: http://www.flickr.com/photos/ninamehta/2727566917/

Music for (multi)Media: Roy Peter Clark on Writing and Music

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Design HCId

Design and storytelling in layers

How can we design and satisfy so many people at once? This is one of our challenges.

Bart & Lisa Simpson I saw a presentation last summer by Shan Carter that reflects on two kinds of users (consumers and readers) we design for in our work. There are people who want to enjoy something at the surface level and understand the basic simple functions or principles. Then there are the kinds who want a great depth of knowledge and understanding about the given topic. These people want to go layers in. This is a challenge Carter tries to solve in his work. He wants his designs to appeal to both users at the same time. How can he appeal to both the Bart and Lisa Simpson’s in his design?

He’s trying to build work for “both Bart and Lisa Simpson,” meaning that it can be surface and simple (like Bart) or deeper and thoughtful (like Lisa). It’s a good way to think about making work that appeals to two very different kinds of readers. –Matt Ericson

I’ve been practicing this technique while sketching for a mobile quiz app project. How can Bart fly through a quiz or quickly get information about where Auntie Selma and Grandpa are lately? Whereas we also had to think about Lisa, who is using the same app and will want to understand the reasoning by her quiz result. It’s not easy to design for both but that’s why we’re practicing.

Designing (words, apps, globes, graphics, refrigerators and stories) can be done layers.

I hear this layering technique in the podcast Radiolab. Here, the two hosts explain a very complex scientific concept that is easy to understand for someone who knows nearly nothing about the topic. But the same story is still intriguing for a listener may be quite involved in the field. These complexities make storytelling so beautiful.
Telling stories is one of the oldest ways of recording history, isn’t it? But we have so many tools to express ourselves now, it’s just amazing. We’ve gone from scriptures on cave walls to beautiful Twitter visualizers like Twistori and WeFeelFine from people all over the world expressing love, hate, desire, indifference, fear and everything in between.

The cavewall concepts is not mine, but it influenced the way I experienced the theatre production of Boom.

Boom is told in a series of layers. The narrator, off stage, is telling us a story. This story is the one the audience believes they have come to see. But it ends up being something much more grandiose.

It takes place in an underground hatch with a a scientist and young journalism student who have been brought together by the fate of science and craigslist at the world’s end. They are the last two surviving humans on earth. This human apocalypse has only been predicted by the scientist who pulled data from the sleeping behavior of sleeping. At first, this seem trivial to the story. The fish could have been plants, the moon or mooing patterns of cows. But it soon becomes clear to the audience that the story of the fish, caged up in their tank, ignorant of the world around them reflects the same ignorance our two characters in the hatch are experiencing. They have no understanding of their post-apocalyptic world. Their story is the same story as the fish. These are the subtle layers and parallels I am exploring, the layers Bart Simpson does not care about.

But before the world’s end, our female lead, was simply searching for a story to write for her magazine class. But when her life is in peril and world has disappeared, she continues to develop this story. Throughout the scenes she pauses to record moments in time. That’s how she arrived at this hatch to begin with. She came there to find a story about the despair of being human with human carnal needs.

Our scientist, wants to make his mark in history. He wants his story passed down as the next Adam of Adam and Eve. He wants everyone to tell his story; to be remembered. Their story does get told, but now how they hoped. SPOILER ALERT: Eventually, they escape the hatch and are swallowed by the great waters that have flooded the Earth. This is much like the tiny fish, living in the tank, that eventually evolve and spawn into the next major race on Earth. So, this part of the story is for the Lisa Simpson.

From Boom I feel more inspired to narrow the way I want to tell my stories. It’s okay to pause, step out of the scene, and talk about the situation or experience on a meta level. The interaction with the narrator, who had so much passion about the story, built a deeper connection to the story rather than disjointing us from what was happening. I hope my future stories and designs will have more pause and focus.

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Design HCId

Architecture Inspirations

Inspired by Marty’s talk, I have shared photographs of art and architecture from my travels.

Nazi book burning Memorial in Berlin

There are enough empty shelves in this subterranean room to hold all the books that were burned on this spot in 1933. This installation is unobtrusively in the city square, the platz. At a quick glance, this is easy to miss. There are no labels, no notice, no marker to say, “stop here and reflect on all the knowledge that has been lost because of something as ugly as war.” This taught me a new way to think about space.

Tate Modern, London Artist Timeline

This is quite possibly my favo(u)rite infographic of all time. Each floor of the the Tate Modern (Modern Art Museum) is separated by time periods. The Modern building has a long hallway (shown here) that separates two wings. Visitors can over look the firs floor of the museum that has a changing installation in the lobby. But, above the windows are the artists and movements that made major impacts during that decade. HOW. MARVELOUS. The entire wall is this beautiful work of art, data and history merged together. Luckily the Tate has a takehome size map for sale on their website and in the store.

The Great Mezquita Catedral in Cordoba, Spain

This Roman Catholic Cathedral is so important because it has gone through so many cultural and religious changes. But, just look at those arches. They go on and on and on forever. The colors are so warm and patterns so purposefully bold. It surely says something quite strong about entry ways.

Jodhpur, India: The Blue City

This is a view from Mehrangarh Fort thats walls once protected Jodhpur, the city where my parents are from and family lives. Just imagine an entire city with indigo colored walls. This makes such a unified beautiful statement about Jodhpur. I can only imagine what a site to see it was when the paint was fresh and the blue sang with the sky. Sister city, Jaipur is known as the Pink City.

Movable Type Dashboard, New York Times Lobby

These small boards load snippets of text from all the archived articles of the New York Times by Ben Rubin and Mark Hansen. The installation considers, of course color, text, sound and motion. Sometimes the words move in unity, sometimes in a pattern and sometimes at what seems to be random. Paired with sound makes a beautiful experience. The whole new building, is really a stunning piece of art. It’s free to visit. http://www.youtube.com/watch?v=f1a1uHZdS-M, http://www.youtube.com/watch?v=BWBXv_7Gw2w&feature=related

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Design HCId

Feature Creep

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Design HCId

Sketchnotes from Scott McCloud’s Talk

“As you move through space you move through time.”

Sketchnotes from Scott McCloud’s talk at Indiana University, Bloomington in the Indiana Memorial Union Whittenberg Auditorium on 5 October 2009 at 7pm.

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Design HCId

Fail Early and Often

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Design HCId

On saying “No”

There are (at least) two parts of my sketching process.

  1. Spit-firing all of the ideas: getting them out on paper (or dry-erase or whatever)
  2. Selecting the strong ideas from the weak ones.

I need to have a lot of bad ideas before I can get to the good ones. I learned this process a few years ago: how to get these “bad” ideas out of my system. Once they’re materialized, there is more room in my mind for “good” ideas.

I’ve never worked at a startup, but a couple of years my peers/friends/colleagues and I got together to develop the glossy IU Student Media magazine INSIDE (and hey, it’s still going strong!).

We were building something out of nothing and had never “had a baby before” so this process was new. I was working with a co-art director to selecting typeface, color, page numbers, baseline grid numbers, masterpages, illos, paragraph styles and all the elements of the visual language. After some difficulty with progress, we arrived at a simple rule for the Phase 1 of sketching (spit-firing):

When an idea is being proposed for the first time, discuss it. Avoid, with all of your might, to say “no” immediately.

This helped so much! Our design styles (and personalities) were very different. Very frequently, we wanted to say no. If we kept doing that, no ideas would have ever materialize. Instead, when an idea was proposed, we talked about why it would or wouldn’t work (this  mocks the critique process in a way).

Now, “What about time?” you ask, “Who has time to talk about every single idea?” And no, we don’t have all of that time. But simply eliminating “no” or “I don’t like that,” or “that would never work,” from the initial phases helped us make room in our brains for good ideas. “Bad” ideas also, often, spark really good ones.

I am not perfect and surely have been saying no, but I’m going to try to practice this during the semester.

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Design HCId

Emotional Design

Don Norman: Three ways design makes  you happy

This post is in reply to Kathleen’s comment on emotional design. I didn’t leave this in the comments because I thought the embedded video would get  better play here. I’ve been meaning to read Norman’s book for a long while now, but here’s his TED talk.

Considering emotions in design is so important. My ipod brings me joy or putting together these shelves bring me frustration. Today I was trying to get my printer working and realized I needed new ink cartridges. I would have been much less irritated if there was a feature where my printer sent a note to my computer, and therefor a note to me asking if I wanted to buy new cartridges. But, instead I had to fuss with the hardware for a while, get ink all over the place and search for some serial number. I felt like I paid a lot of this technology and it ought to be easier to use.

Getting back on point, emotional design is an art.

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Design HCId Journalism

Your designs are “crappy” but you have good taste

I revisit this video of Ira Glass, NPR Journalist, every couple of months. I think it’s completely natural to go through these cycles where you think I think I am just absolutely fantastic at what you do. Now, is not really one of those times. But, that’s exactly it. I (we) reach these thresholds and tipping points where all of a sudden we can see further along the horizon of how much more we have to learn and experience. Anyway, any time I am starting a new creative project or feel like my designs “suck” I call on Ira Glass (watch from 0-:00-2:41. Then skip to 4:45 if you want to skip the journalism part). I always feel better. He reminds us 1. We are young 2. We have great taste, that’s why we began doing this in the first place 3. We have the great taste to know our work is “crappy” 4. There is a solution: do a huge volume of work. Keep practicing and exercising.

I’ve been thinking about this video as I’ve been filling up my calendar with red, orange blue and purple events. Work,  HCI, events, social and so on. Then I start looking at my task lists. Again, work, HCI, Shopping, General life To-dos. But then I think about Ira. I think about how much work I am doing. These huge volumes of work and how much practice I’m getting. (Remind me to blog on Malcom Gladwell’s Outliers. This is all about practice).

That’s what I think we are learning here. Between all of these classes and the rest of our lives going on we are learning a lot in a short ammount of time. We are implementing Ira’s advice to do a huge volume of work. Failing often. No problem.

If this video doesn’t make you feel better… well, it will. It really will. I just love it.

“It’s going to take you a while… You will make things that aren’t as good as you know in your heart you want them to be. Just make one after another.” Please trade the word “TV” for whatever you want to be making.

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Design HCId

I will be a Master of Science #HCId

Well, let’s take a deeper look and understand design a little better. There are some computers, some humans and a whole lot of interaction between the two. Let’s wrap that up into a masters program and offer Nina a MS in the School of Informatics at IU.

Some doors have closed and others opened and I’m grateful that I found myself back in Bloomington, Indiana. Since I’m here, I chatted with the directors of the program and it seems to be everything I want from higher education. It’s a half lab (practicum), half academic design program with elective wiggle room to tailor fit this degree. I’ve been really impressed with both the faculty and wide range of students who are in the program right now. Diverse backgrounds.

There was a decisive moment when I met with Professor Marty Siegel. He shared that many of his courses begin with music, what I understood to be an academic meditiation. For example, there is one Bela Fleck song he played that has multiple variations in the piece. In there is a lesson to approach a (design) challenges in multiple ways. There’s also an emphasis in the program on doing something for the greater good with the degree. I don’t plan to graduate and work on website interfaces for the rest of my life. I couldn’t say say what I plan be doing; I hope it doesn’t exist yet.
I’ll continue working at the Journalism School as a graphic designer and pouring wine tastings at Oliver Winery till fall when I begin classes.