A lovely evolution of moving typography. Look how far we’ve come and back around. I love it.
And the RJD2 song that shows up everywhere.
Month: March 2011

Light and happy on my feet, upon arrival in Barcelona (2007).
I don’t check luggage and I love developers. I’ll tell you what the two have to do with each other.
I came across a wonderful post about travelling without baggage. It highlights 4 ways to travel light: bring nothing, fill only your pockets, keep only a day bag or borrow everything you need. He says:
I’ve done it. Traveling with no bags is gloriously liberating. You move fast, close to the ground, spontenously. You feel unleashed, undefined by your possessions. It is just you and the world. I am convinced that you think different when you have less stuff to manage. You learn a lot, fast.
Many of those same ideals are celebrated in recent posts I have read about lean ux (a method for interaction designers). It is reflective of agile development methods and a step forward from the slow waterfall process.
Lean UX is the practice of bringing the true nature of our work to light faster, with less emphasis on deliverables and greater focus on the actual experience being designed.
So what can travelers and designers learn from one another?
- Be lightweight. Be agile and quick on your feet. Limiting yourself to physical artifacts (wireframes or big bags) plant you to the ground and can limit your scope
- Be aware. Continuously be in a meditative, reflective state where you are learning from yourself, your environment, the people around you and your process. Then, obviously, iterate. Do whatever you were doing before, better, or at least differently if it wasn’t working.
- Be flexible and open. Writing a committed, formal plan before the actual process begins detracts from the opportunity to discover the unknown and unexplored.
- Spend time and money only on the essentials. Living with little or no waste often lends itself to having more time, energy and money for what and when it is most important.
- Learn the local language. Do as the Romans…or the ruby developers…do. Immerse yourself in the environment. Learn it, live it, and use what you already know to make smart decisions.
- Focus on experience. Do this for your journey, or the people you are designing for will have. Experience shall be a high priority.
If you can do a week in a backpack, you can do a month. If you can do a month, you can do a year. I once went somewhere with only a purse. I’d like to take on the travel bloggers’ challenge and bring nothing with me at all. I’m working on a non-smelly solution.
As for lean ux? I’m cutting the fat a little bit each and every day. But it’s really going to take a team effort.

A great post from thingist with an articulate reminder that we are all in this together. When we lose sight of what we’re doing, the people we make things for often suffer the most–and isn’t that contrary to the whole point to begin with? Helping each other out rather than ripping a new one every here or there can’t hurt.
My fellow nerds, geeks, hackers, designers, makers, builders, and DIYers, there is something very very wrong with out culture right now. We’re jackasses to one another.
…
Except nobody told me that I sucked at skateboarding, or that my form was terrible, or that I should give up on it. In fact quite the opposite. One day at the skatepark I was sitting off to the side just watching everybody else and kindof wishing that I wasn’t there. One of my best friends, Steve, came up to me to ask what I was doing.“You’re not going to learn anything by just staring at that thing. If I ever catch you sitting on this bench again, you’re not invited to the skatepark anymore.”
However, there is also a place for tough love and an honest, constructive critqiue.
Experiences belong to the people having them. Designers do not own the experience. Designers are not god and designers cannot design an experience someone else is going to have. The experience belongs to the person (or people). There inlies the ownership.
I have been looking at a lot of portfolios, business cards, blog posts, tweets and job descriptions. “I design experiences” is a phrase that really bugs me. With all the tooting and fan faring about ‘user centered design’ and putting people first, it is awfully bold for a designer, developer or manager to claim they will decide and thereby design what kind of experience someone else will have. How can we possibly define their emotions, their thoughts, their environment, their fears, their childhood memories, their little delights? Have we lost all sense of humbleness and humility?
However, experience is a very important element to consider, if not an essential part of a design framework, philosophy or value. The experience people have using a product or service is what I care about. Well, let’s also not forget all the people whom our work effects that are not necessarily users. I bet that is something ringtone designers think a lot about, the non-users. Anyone notice how the chimes and bells have gotten more office friendly? The dude in the cubicle next to you is a non-user but certainly effected by that ringtone. But, I digress. Perhaps we can design for an experience. The difference is humble intent.
Human behavior never ceases to surprise me. People will always use tools and services in a way we may not expect. We’re humans, we appropriate. And if we do indeed appropriate, how can anyone other than you ultimately decide what experience you will have?
Disputes encouraged. Photo [flickr_lulalola]
Apple generally does a superb job choosing songs for their ads that charge our emotions. There’s an interesting story about that cute tune in the new magnetic iPad 2 case video. It was written by Fiona Apple, of all people, and titled Extraordinary Machine, of all names.
Six years after Fiona Apple wrote the album, in 2008, happy as a clam–or as happy as Fiona Apple could be– it was shot down and sent back to the drawing board. Many tracks were reproduced and rumored to be against her creative will. They were produced and arguably overproduced, before going to market. The original album ‘accidentally’ leaked to music-internet junkies across the web while American Eagle and many radio stations played the shinier, more sellable album in stores.
What does this have to do with the iPad? Not much really, but it’s an interesting back story on on a sour Apple and an Extraordinary Machine.
Read more on Pitchfork’s music blog.
